

Education 3 days ago 15 FPS To Play If You Like Escape from Tarkov.

I haven't experience this glitch since writing this post. You might check SP's comments to see if anyone else has reported any issue with "sprinting". If all else fails, I have seen some reports of other issues between PN and "Solid Project". Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki " FNV General Mod Use Advice" article. * You really need to use a "Merge Patch File" with that collection of mods. In particular you need to account for the older version of MCM included with PN, and the separate, later version you have installed. The "install order" of your HUD-UI-Menu" mods can make a difference. Please see the wiki " HUD-UI-Menu issues" article.

That same "Solutions to Control problems" section has some other things you should check. I don't recall which PN is expecting, but that is a possibility.) (Yes, the left and right keys send different scan codes and can be distinguished between. That will let you know if you are actually sending the "left" key as intended. Please see the 'Issue: How to determine what keystrokes are being passed' entry under the ' Solutions to Control problems' section in the wiki " Fallout NV Mod Conflict Troubleshooting" article. If you're wondering why in the world it unbinds it, it's due to the way the sprint feature works, otherwise you'd actually wind up just walking. So check in your control settings to make sure that walk/run is bound to whatever key you had it set to. The other issue is that sometimes it remaps or even completely unbinds the walk/run key. This clears all instances out of memory, and then restarts the managing quest, usually fixing the problem. The solution is to turn the feature off, save and exit the game, then reload and restart it. From Gribbleshnitbit8, one of the PN and NVSE authors: Usually people complain about not getting to sprint at all.Įither way, this is usually a "key binding" problem.
